{ rootNode = { _class = "RootNode" children = [ { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ { from = "Bench.vmat" to = "materials/bench/Bench.vmat" }, ] use_global_default = false global_default_material = "materials/default.vmat" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "models/bench/bench.fbx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 0.0, 0.0 ] import_scale = 1 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [] } }, ] }, { _class = "ModelModifierList" children = [ { _class = "ModelModifier_ScaleAndMirror" scale = 0.3937000036239624 mirror_x = false mirror_y = false mirror_z = false flip_bone_forward = false swap_left_and_right_bones = false }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsMeshFromRender" parent_bone = "" surface_prop = "default" collision_tags = "solid" }, ] } ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" base_model_name = "" } }