Layer0 { shader "shaders/complex.shader" //---- PBR ---- F_SPECULAR "1" F_METALNESS_TEXTURE "1" //---- Ambient Occlusion ---- g_flAmbientOcclusionDirectDiffuse "0.000" g_flAmbientOcclusionDirectSpecular "0.000" TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[1.000000 1.000000 1.000000 1.000000]" TextureColor "textures/world/fence_color.png" //---- Normal ---- TextureNormal "textures/world/fence_normal_norm.png" //---- Translucent ---- F_TRANSLUCENT "1" TextureTranslucency "textures/world/fence_color_trans.png" //---- Roughness ---- g_flRoughnessScaleFactor "0.500000" TextureRoughness "textures/world/fence_roughness.png" //---- Metalness ---- TextureMetalness "textures/world/fence_metalness.png" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Texture Coordinates ---- g_nScaleTexCoordUByModelScaleAxis "0" g_nScaleTexCoordVByModelScaleAxis "0" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" }