sasalka/Code/Inventory/Ui/InventoryItem.razor
2025-06-26 23:24:52 +03:00

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@using Sandbox.UI
@using Sasalka
@inherits Sandbox.UI.Panel
@namespace Sasalka.Ui
@{
var definition = Item?.Definition;
var name = definition?.Name;
var slot = Item?.Equipped == true ? definition?.GetSlot() : null;
var imageUrl = definition?.ImageTexture.IsValid() == true
? definition.ImageTexture.ResourcePath
: !string.IsNullOrWhiteSpace( definition?.ImageUrl )
? definition.ImageUrl
: null;
var rarityColor = definition?.GetRarityColor() ?? "#ffffff";
var categoryIcon = definition?.GetCategoryIcon() ?? "📦";
}
<root class="inventory-item @( Item.Equipped ? "equipped" : "" )"
@onclick="@(() => OnItemClick?.Invoke( Item ))"
@onrightclick="@( () => OnItemRightClick?.Invoke( Item ) )"
style="border-left-color: @rarityColor;">
<div class="inventory-item__icon">
@if ( !string.IsNullOrEmpty( imageUrl ) )
{
<img src="@imageUrl" alt="@name"/>
}
else
{
<span class="category-icon">@categoryIcon</span>
}
</div>
<div class="inventory-item__info">
<div class="inventory-item__name" style="color: @rarityColor;">@name</div>
@if ( definition?.Category != ItemCategory.Misc )
{
<div class="inventory-item__category">@definition?.Category</div>
}
</div>
<div class="inventory-item__meta">
@if ( slot is not null )
{
<div class="inventory-item__slot">@GetSlotName( slot.Value )</div>
}
@if ( definition?.MaxCount > 1 )
{
<div class="inventory-item__count">@Item?.Count / @definition.MaxCount</div>
}
@* @if ( Item?.Equipped == true ) *@
@* { *@
@* <div class="inventory-item__equipped">✓</div> *@
@* } *@
</div>
</root>
@code {
public Sasalka.InventoryItem Item { get; set; }
public Action<Sasalka.InventoryItem> OnItemClick { get; set; }
public Action<Sasalka.InventoryItem> OnItemRightClick { get; set; }
string GetSlotName( Inventar.InventorySlot slot )
{
return slot switch
{
Inventar.InventorySlot.LeftHand => "Л.Рука",
Inventar.InventorySlot.RightHand => "П.Рука",
Inventar.InventorySlot.Head => "Голова",
Inventar.InventorySlot.Body => "Тело",
Inventar.InventorySlot.Hands => "Руки",
Inventar.InventorySlot.Bottom => "Ноги",
Inventar.InventorySlot.Feet => "Обувь",
_ => "Неизвестно"
};
}
protected override int BuildHash()
{
base.BuildHash();
var hash = new HashCode();
hash.Add( Item?.Count );
hash.Add( Item?.Equipped );
hash.Add( Item?.Definition?.Name );
return hash.ToHashCode();
}
}