55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using Sandbox;
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namespace Sasalka;
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public class ItemSpawner : Component
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{
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[Property] public bool SpawnTestItems { get; set; } = false;
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[Property] public GameObject ItemPrefab { get; set; }
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protected override void OnStart()
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{
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if (!Network.IsOwner || !SpawnTestItems) return;
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GameTask.DelaySeconds(2f).ContinueWith(_ => SpawnItems());
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}
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private void SpawnItems()
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{
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if (ItemPrefab == null)
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{
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// Log.Warning("ItemPrefab не установлен!");
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return;
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}
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// Log.Info("Спавним тестовые предметы...");
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var player = Dedugan.Local;
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if (player?.Transform == null) return;
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var playerPos = player.WorldPosition;
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var spawnRadius = 5f;
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var itemCount = 5;
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for (int i = 0; i < itemCount; i++)
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{
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var angle = (float)i / itemCount * 360f * MathF.PI / 180f;
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var offset = new Vector3(
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MathF.Cos(angle) * spawnRadius,
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0,
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MathF.Sin(angle) * spawnRadius
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);
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var position = playerPos + offset;
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var item = ItemPrefab.Clone(position);
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// Добавляем случайный поворот
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item.WorldRotation = Rotation.Random;
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// Спавним в сети
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item.NetworkSpawn();
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// Log.Info($"Предмет создан в позиции {position}");
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}
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}
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} |