sasalka/Assets/materials/hotel/metal.001.vmat
2025-05-25 18:16:55 +03:00

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.248031"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}