2025-06-08 23:47:32 +03:00

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/glass_scope.shader"
//---- Fog ----
g_bFogEnabled "0"
//---- Glass ----
g_flBlurAmount "0.696"
g_flIridescence "821.429"
g_flIridescenceScale "10.000"
g_flRefractionStrength "1.009"
g_flSightDistanceScale "4.167"
g_vSightLightColor "[0.019608 0.019608 0.458824 1.000000]"
//---- Material ----
g_flTintColor "[1.000000 0.262745 0.000000 0.000000]"
TextureAmbientOcclusion "materials/default/default_ao.tga"
TextureBlendMask "[0.000000 0.000000 0.000000 0.000000]"
TextureColor "[0.254902 0.411765 0.882353 1.000000]"
TextureMetalness "[0.000000 0.000000 0.000000 0.000000]"
TextureNormal "materials/default/default_normal.tga"
TextureRoughness "[1.000000 1.000000 1.000000 0.000000]"
TextureTintMask "[0.983000 0.983000 0.983000 0.000000]"
TextureTranslucency "[0.000000 0.000000 0.000000 0.000000]"
//---- Sight Dot ----
RedDot "materials/default/default_color.tga"
RedDot2 "materials/default/default_color.tga"
RedDot3 "materials/default/default_color.tga"
//---- Translucent ----
g_flOpacityScale "0.054"
}