sasalka/Assets/models/pistol/pistol.vmdl
2025-06-08 23:47:32 +03:00

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{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "metal.1.vmat"
to = "materials/pistol/metal.1.vmat"
},
{
from = "glow.vmat"
to = "materials/pistol/glow.vmat"
},
{
from = "fabric.003.vmat"
to = "materials/pistol/fabric.003.vmat"
},
{
from = "plastic.vmat"
to = "materials/pistol/plastic.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/pistol/pistol.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1.0
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = [ ]
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "AnimationList"
children =
[
{
_class = "AnimFile"
name = "shoot"
activity_name = ""
activity_weight = 1
weight_list_name = ""
fade_in_time = 0.2
fade_out_time = 0.2
looping = false
delta = false
worldSpace = false
hidden = false
anim_markup_ordered = false
disable_compression = false
disable_interpolation = false
enable_scale = false
source_filename = "models/my_citizen/shoot.fbx"
start_frame = -1
end_frame = -1
framerate = -1.0
take = 0
reverse = false
},
]
default_root_bone_name = ""
},
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}