2025-06-08 23:47:32 +03:00

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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_SELF_ILLUM 1
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.019608 0.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
g_flMetalness "0.000"
//---- Normal ----
TextureNormal "materials/default/default_normal.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Self Illum ----
g_flSelfIllumAlbedoFactor "1.000"
g_flSelfIllumBrightness "10.000"
g_flSelfIllumScale "16.000"
g_vSelfIllumScrollSpeed "[0.000 0.000]"
g_vSelfIllumTint "[0.054902 0.043137 0.807843 1.000000]"
TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}