sasalka/Assets/world.vmdl
2025-05-25 18:16:55 +03:00

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{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "Curb.vmat"
to = "materials/world/Curb.vmat"
},
{
from = "Road.vmat"
to = "materials/world/Road.vmat"
},
{
from = "concrete_pavers.vmat"
to = "materials/world/concrete_pavers.vmat"
},
{
from = "fence_texture.vmat"
to = "materials/world/fence_texture.vmat"
},
{
from = "Grass.vmat"
to = "materials/world/Grass.vmat"
},
{
from = "Border.vmat"
to = "materials/world/Border.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/world/world.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}