sasalka/Code/Player/Dedugan.Camera.cs
2025-05-28 17:15:12 +03:00

29 lines
1.3 KiB
C#

public sealed partial class Dedugan
{
private void RotateCamera()
{
if (RagdollController.Enabled)
{
var offset = RagdollController.WorldRotation.Up * 20f - Camera.WorldRotation.Forward * 200f;
Camera.WorldPosition = Vector3.Lerp(Camera.WorldPosition, RagdollController.WorldPosition + offset, Time.Delta * 5f);
Camera.LocalRotation = Rotation.Lerp(Camera.LocalRotation, EyeAngles.ToRotation(), Time.Delta * 2f);
}
else
{
// Camera.LocalRotation = EyeAngles.ToRotation();
// var offset = CameraPivot.LocalPosition + CameraPivot.LocalRotation.Backward * CamOffsetX;
// Camera.LocalPosition = offset * Camera.LocalRotation;
Camera.LocalRotation = EyeAngles.ToRotation();
var pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX;
var localPitchOffset = Camera.LocalRotation.Down * MathF.Max( 0f, EyeAngles.pitch ) * 0.32f +
Camera.LocalRotation.Backward * MathF.Max( 0f, EyeAngles.pitch ) * 0.7f +
Camera.LocalRotation.Up * MathF.Min( 0f, EyeAngles.pitch ) * 0.5f +
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f;
var offset = (CameraPivot.LocalPosition + pivotOffset ) * EyeAngles.ToRotation() + localPitchOffset;
Camera.LocalPosition = offset;
}
}
}