2025-05-28 20:21:58 +03:00

183 lines
4.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Editor;
using Sandbox;
using Application = Editor.Application;
public class ClothesList : ListView
{
private readonly ClothingDresser Dresser;
public ClothesList( Widget parent, ClothingDresser dresser, IEnumerable<Clothing> clothingFilter ) : base( parent )
{
Instance = this;
ItemContextMenu = ShowItemContext;
ItemClicked = OnItemClicked;
MinimumHeight = 500;
//ItemAlign = Sandbox.UI.Align.SpaceBetween;
Dresser = dresser;
ItemSize = new Vector2( 96, 114 );
if ( clothingFilter != null && clothingFilter.Any() )
{
BuildItems( clothingFilter );
}
}
public static ClothesList Instance { get; private set; }
protected void OnItemClicked( object obj )
{
if ( obj is not Clothing entry )
{
return;
}
var citizen = Dresser.Components.Get<SkinnedModelRenderer>();
var asset = AssetSystem.FindByPath( entry.ResourcePath );
if ( Dresser.EnabledClothing.ContainsValue( entry ) )
{
var clothingEntry = Dresser.EnabledClothing.Where( x => x.Value == entry ).FirstOrDefault();
clothingEntry.Key.Destroy();
Dresser.EnabledClothing.Remove( clothingEntry.Key );
return;
}
if ( entry.SlotsUnder == Clothing.Slots.Skin )
{
if ( entry.SkinMaterial != null && entry.EyesMaterial != null )
{
citizen.SetMaterialOverride( Material.Load( entry.SkinMaterial ), "skin" );
citizen.SetMaterialOverride( Material.Load( entry.EyesMaterial ), "eyes" );
}
return;
}
var clonedClothing = Dresser.Scene.CreateObject();
clonedClothing.Parent = Dresser.GameObject;
clonedClothing.Name = $"Clothing - {asset.Name}";
var cloth = clonedClothing.Components.Create<SkinnedModelRenderer>();
cloth.Model = Model.Load( entry.Model );
cloth.BoneMergeTarget = citizen;
cloth.Tags.Add( "clothing" );
//Log.Info( $"{cloth.GameObject.Id}, {entry.Title}" );
Dresser?.EnabledClothing.Add( cloth.GameObject, entry );
}
private void ShowItemContext( object obj )
{
if ( obj is not Clothing entry )
{
return;
}
var m = new Menu();
if ( Dresser.EnabledClothing.ContainsValue( entry ) )
{
m.AddOption( "Remove Clothing", "checkroom", () =>
{
var clothingEntry = Dresser.EnabledClothing.Where( x => x.Value == entry ).FirstOrDefault();
clothingEntry.Key.Destroy();
Dresser.EnabledClothing.Remove( clothingEntry.Key );
} );
}
m.AddOption( "Open In Editor", "edit", () =>
{
var asset = AssetSystem.FindByPath( entry.ResourcePath );
asset?.OpenInEditor();
} );
m.OpenAt( Application.CursorPosition );
}
public void BuildItems( IEnumerable<object> objects )
{
SetItems( objects );
}
protected override void PaintItem( VirtualWidget item )
{
var rect = item.Rect.Shrink( 0, 0, 0, 15 );
if ( item.Object is not Clothing clothing )
{
return;
}
Paint.Antialiasing = true;
Paint.TextAntialiasing = true;
var asset = AssetSystem.FindByPath( clothing.ResourcePath );
if ( asset is null )
{
Paint.SetDefaultFont();
Paint.SetPen( Color.Red );
Paint.DrawText( item.Rect.Shrink( 2 ), "<ERROR>" );
return;
}
if ( Dresser.EnabledClothing.ContainsValue( clothing ) )
{
Paint.ClearPen();
Paint.SetBrush( item.Hovered ? Theme.Red.WithAlpha( 0.10f ) : Theme.Green.WithAlpha( 0.10f ) );
Paint.SetPen( item.Hovered ? Theme.Red.WithAlpha( 0.50f ) : Theme.Green.WithAlpha( 0.90f ) );
Paint.DrawRect( item.Rect.Shrink( 2 ), 3 );
}
if ( Paint.HasMouseOver )
{
Paint.SetBrush( Theme.Blue.WithAlpha( item.Selected ? 0.2f : 0.2f ) );
Paint.ClearPen();
Paint.DrawRect( item.Rect, 4 );
}
var pixmap = asset.GetAssetThumb();
Paint.ClearPen();
Paint.SetBrush( Theme.White.WithAlpha( 0.01f ) );
Paint.SetPen( Theme.White.WithAlpha( 0.05f ) );
Paint.DrawRect( item.Rect.Shrink( 2 ), 3 );
Paint.Draw( item.Rect.Shrink( item.Hovered ? 2 : 6 ), pixmap );
var textRect = rect.Shrink( 4 );
textRect.Top = textRect.Top + 50;
textRect.Top = textRect.Top + 25;
Paint.ClearPen();
Paint.SetBrush( Theme.Black.WithAlpha( 0.5f ) );
Paint.DrawRect( textRect, 0.0f );
Paint.Antialiasing = true;
Paint.SetPen( Theme.White, 2.0f );
Paint.ClearBrush();
Paint.SetFont( "Roboto Condensed", 9, 700 );
Paint.DrawText( textRect, clothing.Title );
}
protected override void OnPaint()
{
Paint.ClearPen();
Paint.SetBrush( Theme.ControlBackground );
Paint.DrawRect( LocalRect, 4 );
base.OnPaint();
}
}