sasalka/Code/Player/Dedugan.Player.cs
2025-06-10 02:59:16 +03:00

151 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Sandbox;
partial class Dedugan
{
[Property] public List<string> WorkshopItems { get; set; }
[Property] public ClothingContainer CurrentClothing { get; set; }
public static IReadOnlyList<Dedugan> All => InternalPlayers;
public static List<Dedugan> InternalPlayers = new List<Dedugan>();
public List<ClothingContainer.ClothingEntry> Clothings { get; set; }
public static Dedugan Local { get; set; }
private Guid _guid;
public static Dedugan FindLocalPlayer() => Local;
[Sync( SyncFlags.FromHost )]
public Guid ConnectionID
{
get => _guid;
set
{
_guid = value;
Connection = Connection.Find( _guid );
if ( _guid == Connection.Local.Id )
{
Local = this;
// ILocalPlayerEvent.Post( x => x.OnInitialized() );
}
InternalPlayers.RemoveAll( x => !x.IsValid() );
if ( !InternalPlayers.Contains( this ) )
InternalPlayers.Add( this );
}
}
public Connection Connection { get; private set; }
public ulong SteamID => Connection.SteamId;
public string Name => Connection.DisplayName;
public void SetupConnection( Connection connection )
{
ConnectionID = connection.Id;
GameObject.Name = $"{Name} / {SteamID}";
}
public static Dedugan GetByID( Guid id )
=> InternalPlayers.FirstOrDefault( x => x.ConnectionID == id );
public void OnNetworkSpawn( Connection owner )
{
CurrentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
var allowedCategories = new[]
{
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
Clothing.ClothingCategory.HairSpecial,
};
CurrentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
CurrentClothing.Apply( Renderer );
}
CancellationTokenSource _cts;
[Rpc.Broadcast]
public async void WearWorkshop( List<string> workshopItems )
{
_cts = new CancellationTokenSource();
var token = _cts.Token;
// var clothing = new ClothingContainer();
// clothing.AddRange( Clothings );
if ( workshopItems != null && workshopItems.Count > 0 )
{
var tasks = workshopItems.Select( x => InstallWorkshopClothing( x, token ) );
foreach ( var task in tasks )
{
var c = await task;
if ( c is null )
continue;
CurrentClothing.Add( c );
}
}
CurrentClothing.Normalize();
CurrentClothing.Apply( Renderer );
Renderer.PostAnimationUpdate();
}
[Rpc.Broadcast]
public void StripByName( string name )
{
CurrentClothing.Clothing.RemoveAll( entry => entry.Clothing.Title == name );
CurrentClothing.Normalize();
CurrentClothing.Apply( Renderer );
Renderer.PostAnimationUpdate();
}
public void CancelDressing()
{
_cts?.Cancel();
_cts?.Dispose();
_cts = default;
}
async Task<Clothing> InstallWorkshopClothing( string ident, CancellationToken ct )
{
if ( string.IsNullOrEmpty( ident ) ) return default;
var package = await Package.FetchAsync( ident, false );
if ( package is null ) return default;
if ( package.TypeName != "clothing" ) return default;
if ( ct.IsCancellationRequested ) return default;
var primaryAsset = package.GetMeta<string>( "PrimaryAsset" );
if ( string.IsNullOrWhiteSpace( primaryAsset ) ) return default;
var fs = await package.MountAsync();
if ( fs is null ) return default;
if ( ct.IsCancellationRequested ) return default;
// try to load it
return ResourceLibrary.Get<Clothing>( primaryAsset );
}
}