36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/glass_scope.shader"
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//---- Fog ----
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g_bFogEnabled "0"
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//---- Glass ----
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g_flBlurAmount "0.696"
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g_flIridescence "821.429"
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g_flIridescenceScale "10.000"
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g_flRefractionStrength "1.009"
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g_flSightDistanceScale "4.167"
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g_vSightLightColor "[0.019608 0.019608 0.458824 1.000000]"
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//---- Material ----
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g_flTintColor "[1.000000 0.262745 0.000000 0.000000]"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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TextureBlendMask "[0.000000 0.000000 0.000000 0.000000]"
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TextureColor "[0.254902 0.411765 0.882353 1.000000]"
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TextureMetalness "[0.000000 0.000000 0.000000 0.000000]"
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TextureNormal "materials/default/default_normal.tga"
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TextureRoughness "[1.000000 1.000000 1.000000 0.000000]"
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TextureTintMask "[0.983000 0.983000 0.983000 0.000000]"
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TextureTranslucency "[0.000000 0.000000 0.000000 0.000000]"
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//---- Sight Dot ----
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RedDot "materials/default/default_color.tga"
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RedDot2 "materials/default/default_color.tga"
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RedDot3 "materials/default/default_color.tga"
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//---- Translucent ----
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g_flOpacityScale "0.054"
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} |