slowpoker/Assets/Mirror/Core/NetworkConnectionToServer.cs

25 lines
884 B
C#
Raw Permalink Normal View History

2024-10-17 17:23:05 +03:00
using System;
using System.Runtime.CompilerServices;
namespace Mirror
{
public class NetworkConnectionToServer : NetworkConnection
{
// Send stage three: hand off to transport
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override void SendToTransport(ArraySegment<byte> segment, int channelId = Channels.Reliable) =>
Transport.active.ClientSend(segment, channelId);
/// <summary>Disconnects this connection.</summary>
public override void Disconnect()
{
// set not ready and handle clientscene disconnect in any case
// (might be client or host mode here)
// TODO remove redundant state. have one source of truth for .ready!
isReady = false;
NetworkClient.ready = false;
Transport.active.ClientDisconnect();
}
}
}