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2024-10-17 17:23:05 +03:00
using UnityEngine;
namespace Mirror.Examples.Basic
{
public class CanvasUI : MonoBehaviour
{
[Tooltip("Assign Main Panel so it can be turned on from Player:OnStartClient")]
public RectTransform mainPanel;
[Tooltip("Assign Players Panel for instantiating PlayerUI as child")]
public RectTransform playersPanel;
// static instance that can be referenced from static methods below.
static CanvasUI instance;
void Awake()
{
instance = this;
}
public static void SetActive(bool active)
{
instance.mainPanel.gameObject.SetActive(active);
}
public static RectTransform GetPlayersPanel() => instance.playersPanel;
}
}