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2024-10-17 17:23:05 +03:00
using UnityEngine;
namespace Mirror.Examples.CCU
{
public class Monster : NetworkBehaviour
{
public float speed = 1;
public float movementProbability = 0.5f;
public float movementDistance = 20;
bool moving;
Vector3 start;
Vector3 destination;
// cache .transform for benchmark demo.
// Component.get_transform shows in profiler otherwise.
Transform tf;
public override void OnStartServer()
{
tf = transform;
start = tf.position;
}
[ServerCallback]
void Update()
{
if (moving)
{
if (Vector3.Distance(tf.position, destination) <= 0.01f)
{
moving = false;
}
else
{
tf.position = Vector3.MoveTowards(tf.position, destination, speed * Time.deltaTime);
}
}
else
{
float r = Random.value;
if (r < movementProbability * Time.deltaTime)
{
Vector2 circlePos = Random.insideUnitCircle;
Vector3 dir = new Vector3(circlePos.x, 0, circlePos.y);
// set destination on random pos in a circle around start.
// (don't want to wander off)
destination = start + dir * movementDistance;
moving = true;
}
}
}
}
}