slowpoker/Assets/Scripts/Laptop/StartGameButton.cs

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2024-10-19 02:54:12 +03:00
using Interactive;
using Laptop.States;
using Mirror;
using UnityEngine;
using StateMachine;
namespace Laptop
{
public class StartGameButton : NetworkBehaviour, IInteractable
{
private CustomNetworkManager _networkManager;
public Animator Animator;
public readonly StateMachine<LaptopStates> StateMachine = new();
public bool isLooking = false;
public GameObject canvas;
void Start()
{
_networkManager = NetworkManager.singleton.GetComponent<CustomNetworkManager>();
// if (_networkManager.GamePlayers.Count > 0)
// {
// gameObject.SetActive(false);
// }
StateMachine.Add(new Open(this));
StateMachine.Add(new Close(this));
StateMachine.SetCurrentState(LaptopStates.Close);
}
public void Interact()
{
StartGame();
}
public void LookAt()
{
StateMachine.SetCurrentState(LaptopStates.Open);
}
public void LookOut()
{
StateMachine.SetCurrentState(LaptopStates.Close);
}
[Command(requiresAuthority = false)]
void StartGame()
{
_networkManager.StartGame();
}
}
}