45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
![]() |
// Pool to avoid allocations (from libuv2k)
|
|||
|
// API consistent with Microsoft's ObjectPool<T>.
|
|||
|
// concurrent for thread safe access.
|
|||
|
//
|
|||
|
// currently not in use. keep it in case we need it again.
|
|||
|
using System;
|
|||
|
using System.Collections.Concurrent;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
|
|||
|
namespace Mirror
|
|||
|
{
|
|||
|
public class ConcurrentPool<T>
|
|||
|
{
|
|||
|
// Mirror is single threaded, no need for concurrent collections
|
|||
|
// concurrent bag is for items who's order doesn't matter.
|
|||
|
// just about right for our use case here.
|
|||
|
readonly ConcurrentBag<T> objects = new ConcurrentBag<T>();
|
|||
|
|
|||
|
// some types might need additional parameters in their constructor, so
|
|||
|
// we use a Func<T> generator
|
|||
|
readonly Func<T> objectGenerator;
|
|||
|
|
|||
|
public ConcurrentPool(Func<T> objectGenerator, int initialCapacity)
|
|||
|
{
|
|||
|
this.objectGenerator = objectGenerator;
|
|||
|
|
|||
|
// allocate an initial pool so we have fewer (if any)
|
|||
|
// allocations in the first few frames (or seconds).
|
|||
|
for (int i = 0; i < initialCapacity; ++i)
|
|||
|
objects.Add(objectGenerator());
|
|||
|
}
|
|||
|
|
|||
|
// take an element from the pool, or create a new one if empty
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public T Get() => objects.TryTake(out T obj) ? obj : objectGenerator();
|
|||
|
|
|||
|
// return an element to the pool
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void Return(T item) => objects.Add(item);
|
|||
|
|
|||
|
// count to see how many objects are in the pool. useful for tests.
|
|||
|
public int Count => objects.Count;
|
|||
|
}
|
|||
|
}
|