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2024-10-17 17:23:05 +03:00
// Shows either a welcome message, only once per session.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Mirror
{
static class Welcome
{
[InitializeOnLoadMethod]
static void OnInitializeOnLoad()
{
// InitializeOnLoad is called on start and after each rebuild,
// but we only want to show this once per editor session.
if (!SessionState.GetBool("MIRROR_WELCOME", false))
{
SessionState.SetBool("MIRROR_WELCOME", true);
Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
}
}
}
}
#endif