46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
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// API consistent with Microsoft's ObjectPool<T>.
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using System;
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using System.Runtime.CompilerServices;
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namespace Mirror
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{
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/// <summary>Pool of NetworkReaders to avoid allocations.</summary>
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public static class NetworkReaderPool
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{
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// reuse Pool<T>
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// we still wrap it in NetworkReaderPool.Get/Recyle so we can reset the
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// position and array before reusing.
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static readonly Pool<NetworkReaderPooled> Pool = new Pool<NetworkReaderPooled>(
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// byte[] will be assigned in GetReader
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() => new NetworkReaderPooled(new byte[]{}),
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// initial capacity to avoid allocations in the first few frames
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1000
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);
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/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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public static NetworkReaderPooled Get(byte[] bytes)
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{
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// grab from pool & set buffer
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NetworkReaderPooled reader = Pool.Get();
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reader.SetBuffer(bytes);
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return reader;
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}
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/// <summary>Get the next reader in the pool. If pool is empty, creates a new Reader</summary>
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public static NetworkReaderPooled Get(ArraySegment<byte> segment)
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{
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// grab from pool & set buffer
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NetworkReaderPooled reader = Pool.Get();
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reader.SetBuffer(segment);
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return reader;
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}
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/// <summary>Returns a reader to the pool.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Return(NetworkReaderPooled reader)
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{
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Pool.Return(reader);
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}
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}
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}
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