slowpoker/Assets/Mirror/Editor/ReadOnlyDrawer.cs

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2024-10-17 17:23:05 +03:00
using UnityEngine;
using UnityEditor;
namespace Mirror
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// Cache the current GUI enabled state
bool prevGuiEnabledState = GUI.enabled;
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = prevGuiEnabledState;
}
}
}