20 lines
809 B
C#
20 lines
809 B
C#
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// snapshot interpolation settings struct.
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// can easily be exposed in Unity inspectors.
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using System;
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using UnityEngine;
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namespace Mirror
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{
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// class so we can define defaults easily
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[Serializable]
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public class LagCompensationSettings
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{
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[Header("Buffering")]
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[Tooltip("Keep this many past snapshots in the buffer. The larger this is, the further we can rewind into the past.\nMaximum rewind time := historyAmount * captureInterval")]
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public int historyLimit = 6;
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[Tooltip("Capture state every 'captureInterval' seconds. Larger values will space out the captures more, which gives a longer history but with possible gaps inbetween.\nSmaller values will have fewer gaps, with shorter history.")]
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public float captureInterval = 0.100f; // 100 ms
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}
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}
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