6 lines
295 B
Plaintext
6 lines
295 B
Plaintext
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Rollback / Lag Compensation is a standalone, Unity / netcode independent algorithm.
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This is a simple demo to test it, without Mirror.
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We want this to be usable in all game engines.
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The demo intentionally introduces latency so that server / client cubes are
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at different positions when clicking.
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