slowpoker/Assets/Scripts/JoinCollider.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoinCollider : MonoBehaviour
{
public CustomNetworkManager networkManager;
public GameObject door;
private void OnTriggerEnter(Collider other)
{
door.SetActive(true);
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// networkManager.networkAddress = "localhost";
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networkManager.StartClient();
}
}