lobby logic & scene changer
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@ -1,6 +1,6 @@
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--- !u!4 &2034334977
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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File diff suppressed because it is too large
Load Diff
@ -4,14 +4,15 @@ using System.Linq;
|
|||||||
using Mirror;
|
using Mirror;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
public class CustomNetworkManager : NetworkManager
|
public class CustomNetworkManager : NetworkManager
|
||||||
{
|
{
|
||||||
[Scene] public string menuScene;
|
[SerializeField] public NetworkRoomPlayerLobby gamePlayerPrefab;
|
||||||
public NetworkRoomPlayerLobby roomPlayerPrefab;
|
public List<NetworkRoomPlayerLobby> GamePlayers = new List<NetworkRoomPlayerLobby>();
|
||||||
public List<NetworkRoomPlayerLobby> RoomPlayers = new List<NetworkRoomPlayerLobby>();
|
|
||||||
public GameObject PlayerInMenu;
|
public GameObject PlayerInMenu;
|
||||||
|
|
||||||
|
[Scene] public string menuScene = "Menu";
|
||||||
// public static event Action OnClientConnected;
|
// public static event Action OnClientConnected;
|
||||||
// public static event Action OnClientDisconnected;
|
// public static event Action OnClientDisconnected;
|
||||||
|
|
||||||
@ -37,13 +38,13 @@ public class CustomNetworkManager : NetworkManager
|
|||||||
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
|
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
|
||||||
{
|
{
|
||||||
Debug.Log("OnServerAddPlayer");
|
Debug.Log("OnServerAddPlayer");
|
||||||
if (SceneManager.GetActiveScene().name == "Menu")
|
// if (SceneManager.GetActiveScene().path == menuScene)
|
||||||
{
|
// {
|
||||||
NetworkRoomPlayerLobby roomPlayerInstance = Instantiate(roomPlayerPrefab);
|
NetworkRoomPlayerLobby player = Instantiate(gamePlayerPrefab);
|
||||||
NetworkServer.AddPlayerForConnection(conn, roomPlayerInstance.gameObject);
|
NetworkServer.AddPlayerForConnection(conn, player.gameObject);
|
||||||
RoomPlayers.Add( conn.identity.GetComponent<NetworkRoomPlayerLobby>());
|
GamePlayers.Add( conn.identity.GetComponent<NetworkRoomPlayerLobby>());
|
||||||
Debug.Log("Player added");
|
Debug.Log("Player added");
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||||
@ -55,7 +56,7 @@ public class CustomNetworkManager : NetworkManager
|
|||||||
// ReSharper disable once Unity.PerformanceCriticalCodeInvocation
|
// ReSharper disable once Unity.PerformanceCriticalCodeInvocation
|
||||||
var player = networkIdentity.GetComponent<NetworkRoomPlayerLobby>();
|
var player = networkIdentity.GetComponent<NetworkRoomPlayerLobby>();
|
||||||
|
|
||||||
RoomPlayers.Remove(player);
|
GamePlayers.Remove(player);
|
||||||
}
|
}
|
||||||
Debug.Log("disconnected from Server");
|
Debug.Log("disconnected from Server");
|
||||||
|
|
||||||
@ -65,7 +66,7 @@ public class CustomNetworkManager : NetworkManager
|
|||||||
|
|
||||||
public override void OnServerChangeScene(string newSceneName)
|
public override void OnServerChangeScene(string newSceneName)
|
||||||
{
|
{
|
||||||
if (newSceneName == "Menu")
|
if (newSceneName == menuScene)
|
||||||
{
|
{
|
||||||
Instantiate(PlayerInMenu);
|
Instantiate(PlayerInMenu);
|
||||||
}
|
}
|
||||||
@ -74,6 +75,33 @@ public class CustomNetworkManager : NetworkManager
|
|||||||
public override void OnStopServer()
|
public override void OnStopServer()
|
||||||
{
|
{
|
||||||
// Instantiate(PlayerInMenu);
|
// Instantiate(PlayerInMenu);
|
||||||
RoomPlayers.Clear();
|
GamePlayers.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
ServerChangeScene("Demo");
|
||||||
|
Debug.Log("GAME STARTING");
|
||||||
|
}
|
||||||
|
|
||||||
|
// public override void ServerChangeScene(string newSceneName)
|
||||||
|
// {
|
||||||
|
// Debug.Log("sss");
|
||||||
|
// if(SceneManager.GetActiveScene().path == menuScene && newSceneName.StartsWith("Demo"))
|
||||||
|
// {
|
||||||
|
// Debug.Log("YES");
|
||||||
|
// int newNum = GamePlayers.Count;
|
||||||
|
// for (int i = 0; i < newNum; i++)
|
||||||
|
// {
|
||||||
|
// var conn = GamePlayers[0].connectionToClient;
|
||||||
|
// var gameplayerInstance = Instantiate(gamePlayerPrefab);
|
||||||
|
// Debug.Log(gameplayerInstance.transform.position);
|
||||||
|
//
|
||||||
|
// NetworkServer.Destroy(conn.identity.gameObject);
|
||||||
|
// NetworkServer.ReplacePlayerForConnection(conn, gameplayerInstance.gameObject, true);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// base.ServerChangeScene(newSceneName);
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
31
Assets/Scripts/Interactive/StartGameButton.cs
Normal file
31
Assets/Scripts/Interactive/StartGameButton.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using Mirror;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Interactive
|
||||||
|
{
|
||||||
|
public class StartGameButton : NetworkBehaviour, IInteractable
|
||||||
|
{
|
||||||
|
private CustomNetworkManager _networkManager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_networkManager = NetworkManager.singleton.GetComponent<CustomNetworkManager>();
|
||||||
|
if (_networkManager.GamePlayers.Count > 0)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Interact()
|
||||||
|
{
|
||||||
|
StartGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command(requiresAuthority = false)]
|
||||||
|
void StartGame()
|
||||||
|
{
|
||||||
|
_networkManager.StartGame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Interactive/StartGameButton.cs.meta
Normal file
3
Assets/Scripts/Interactive/StartGameButton.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b2a4cdfd8ee44db874791cf67fa76cb
|
||||||
|
timeCreated: 1729196415
|
@ -13,11 +13,11 @@ https://github.com/DapperDino/Unity-Multiplayer-Tutorials-Old/tree/main
|
|||||||
+Сделать для ноутбука Interactable и скрипт в игроке
|
+Сделать для ноутбука Interactable и скрипт в игроке
|
||||||
состояние персонажа типо за компом
|
состояние персонажа типо за компом
|
||||||
|
|
||||||
Сделать выбор персонажа рандомным, днорукий бандит (аля игра где 3 семерки выпасть может из казино) и меняется персонаж
|
Сделать выбор персонажа рандомным, днорукий бандит (аля игра где 3 семерки выпасть может из казино) и меняется персонаж. Смотришь со стороны. Добавить к появлению орные звуки и анимацию
|
||||||
|
|
||||||
Разные персонажи - разные читы
|
Разные персонажи - разные читы
|
||||||
|
|
||||||
Например персонаж со спидхаком постоянным, оч быстро стреляет бегает прыгает
|
персонаж со спидхаком постоянным, оч быстро стреляет бегает прыгает
|
||||||
Персонаж с аимботом, без предикшена
|
Персонаж с аимботом, без предикшена
|
||||||
С предикшеном
|
С предикшеном
|
||||||
С есп
|
С есп
|
||||||
|
Loading…
x
Reference in New Issue
Block a user