// Shows either a welcome message, only once per session. #if UNITY_EDITOR using UnityEditor; using UnityEngine; namespace Mirror { static class Welcome { [InitializeOnLoadMethod] static void OnInitializeOnLoad() { // InitializeOnLoad is called on start and after each rebuild, // but we only want to show this once per editor session. if (!SessionState.GetBool("MIRROR_WELCOME", false)) { SessionState.SetBool("MIRROR_WELCOME", true); Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM"); } } } } #endif