using UnityEngine; namespace Mirror.Examples.AdditiveLevels { // This script is attached to portal labels to keep them facing the camera public class LookAtMainCamera : MonoBehaviour { // This will be enabled by Portal script in OnStartClient void OnValidate() { this.enabled = false; } // LateUpdate so that all camera updates are finished. [ClientCallback] void LateUpdate() { transform.forward = Camera.main.transform.forward; } } }