using StateMachine; using UnityEngine; namespace Laptop.States { public class Close : State { private StartGameButton _startGameButton; private static readonly int Anim = Animator.StringToHash("IsOpened"); public Close(StartGameButton startGameButton) : base(LaptopStates.Close) { _startGameButton = startGameButton; } public override void Enter() { _startGameButton.canvas.SetActive(false); _startGameButton.Animator.SetBool(Anim, false); } public override void Exit() { } } }