using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HostCollider : MonoBehaviour
{
    public CustomNetworkManager networkManager;
    public GameObject door;
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("ONENTER");
        door.SetActive(true);
        networkManager.StartHost();
    }
}