using UnityEngine; using UnityEditor; namespace Mirror { [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { // Cache the current GUI enabled state bool prevGuiEnabledState = GUI.enabled; GUI.enabled = false; EditorGUI.PropertyField(position, property, label, true); GUI.enabled = prevGuiEnabledState; } } }