Very simple multiplayer Billiards demo. Mouse drag the white ball to apply force. Billiards is surprisingly easy to implement, which makes this a great demo for beginners! Hits are sent to the server with a [Command]. There will always be some latency for the results to show. To solve this, there's another BilliardsPredicted demo which uses prediction & reconciliation. This demo however is meant for complete beginners to learn Mirror! Notes: - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes. even 'Continous' is not enough, we need ContinousDynamic.