using UnityEngine; using UnityEngine.UI; namespace Mirror.Examples.CouchCoop { public class CanvasScript : MonoBehaviour { public CouchPlayerManager couchPlayerManager; // Sets itself public Button buttonAddPlayer, buttonRemovePlayer; // Make sure to attach these Buttons in the Inspector private void Start() { buttonAddPlayer.onClick.AddListener(ButtonAddPlayer); buttonRemovePlayer.onClick.AddListener(ButtonRemovePlayer); } private void ButtonAddPlayer() { if (couchPlayerManager == null) { Debug.Log("Start game first."); return; } couchPlayerManager.CmdAddPlayer(); } private void ButtonRemovePlayer() { if (couchPlayerManager == null) { Debug.Log("Start game first."); return; } couchPlayerManager.CmdRemovePlayer(); } } }