using UnityEngine; namespace Mirror { public class NetworkDiagnosticsDebugger : MonoBehaviour { public bool logInMessages = true; public bool logOutMessages = true; void OnInMessage(NetworkDiagnostics.MessageInfo msgInfo) { if (logInMessages) Debug.Log(msgInfo); } void OnOutMessage(NetworkDiagnostics.MessageInfo msgInfo) { if (logOutMessages) Debug.Log(msgInfo); } void OnEnable() { NetworkDiagnostics.InMessageEvent += OnInMessage; NetworkDiagnostics.OutMessageEvent += OnOutMessage; } void OnDisable() { NetworkDiagnostics.InMessageEvent -= OnInMessage; NetworkDiagnostics.OutMessageEvent -= OnOutMessage; } } }