using UnityEngine; namespace Mirror.Examples.CharacterSelection { public class CharacterData : MonoBehaviour { // A reference data script for most things character and customisation related. public static CharacterData characterDataSingleton { get; private set; } public GameObject[] characterPrefabs; public string[] characterTitles; public int[] characterHealths; public float[] characterSpeeds; public int[] characterAttack; public string[] characterAbilities; public void Awake() { characterDataSingleton = this; } } }