using UnityEngine; namespace Mirror.Examples.NetworkRoom { internal class Spawner { [ServerCallback] internal static void InitialSpawn() { for (int i = 0; i < 10; i++) SpawnReward(); } [ServerCallback] internal static void SpawnReward() { Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20)); NetworkServer.Spawn(Object.Instantiate(NetworkRoomManagerExt.singleton.rewardPrefab, spawnPosition, Quaternion.identity)); } } }