using UnityEngine; using UnityEngine.SceneManagement; // This sets up the scene camera for the local player namespace Mirror.Examples.TankTheftAuto { public class PlayerCamera : NetworkBehaviour { Camera mainCam; void Awake() { mainCam = Camera.main; } public override void OnStartLocalPlayer() { if (mainCam != null) { // configure and make camera a child of player with 3rd person offset mainCam.orthographic = false; mainCam.transform.SetParent(transform); mainCam.transform.localPosition = new Vector3(0f, 6f, -11f); mainCam.transform.localEulerAngles = new Vector3(25f, 0f, 0f); } else Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag."); } public override void OnStopLocalPlayer() { if (mainCam != null) { mainCam.transform.SetParent(null); SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene()); mainCam.orthographic = true; mainCam.orthographicSize = 15f; mainCam.transform.localPosition = new Vector3(0f, 70f, 0f); mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } } } }