using UnityEngine; using Random = UnityEngine.Random; namespace Mirror.Examples.RigidbodyBenchmark { [RequireComponent(typeof(Rigidbody))] public class AutoForce : NetworkBehaviour { public Rigidbody rigidbody3d; public float force = 500; public float forceProbability = 0.05f; protected override void OnValidate() { base.OnValidate(); rigidbody3d = GetComponent(); } [ServerCallback] void FixedUpdate() { // do we have authority over this? if (rigidbody3d.isKinematic) return; // time to apply force? if (Random.value < forceProbability * Time.deltaTime) { rigidbody3d.AddForce(Vector3.up * force); } } } }