using UnityEngine; namespace Mirror.Examples.Chat { [AddComponentMenu("")] public class ChatNetworkManager : NetworkManager { // Called by UI element NetworkAddressInput.OnValueChanged public void SetHostname(string hostname) { networkAddress = hostname; } public override void OnServerDisconnect(NetworkConnectionToClient conn) { // remove player name from the HashSet if (conn.authenticationData != null) ChatAuthenticator.playerNames.Remove((string)conn.authenticationData); // remove connection from Dictionary of conn > names ChatUI.connNames.Remove(conn); base.OnServerDisconnect(conn); } public override void OnClientDisconnect() { base.OnClientDisconnect(); LoginUI.instance.gameObject.SetActive(true); LoginUI.instance.usernameInput.text = ""; LoginUI.instance.usernameInput.ActivateInputField(); } } }