using UnityEngine; namespace Mirror.Examples.RigidbodyBenchmark { [RequireComponent(typeof(Rigidbody))] public class AddForce : NetworkBehaviour { public Rigidbody rigidbody3d; public float force = 500f; protected override void OnValidate() { base.OnValidate(); rigidbody3d = GetComponent(); } void Update() { // do we have authority over this? if (!rigidbody3d.isKinematic) { if (Input.GetKeyDown(KeyCode.Space)) rigidbody3d.AddForce(Vector3.up * force); } } } }