using UnityEngine; namespace Mirror.Examples.Common { public class FPS : MonoBehaviour { // fps accessible to the outside public int framesPerSecond { get; private set; } // configuration public bool showGUI = true; public bool showLog = false; // helpers int count; double startTime; protected void Update() { ++count; if (Time.time >= startTime + 1) { framesPerSecond = count; startTime = Time.time; count = 0; if (showLog) Debug.Log($"FPS: {framesPerSecond}"); } } protected void OnGUI() { if (!showGUI) return; GUI.Label(new Rect(Screen.width - 70, 0, 70, 25), $"FPS: {framesPerSecond}"); } } }