41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Pool to avoid allocations (from libuv2k)
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// API consistent with Microsoft's ObjectPool<T>.
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Mirror
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{
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public class Pool<T>
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{
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// Mirror is single threaded, no need for concurrent collections.
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// stack increases the chance that a reused writer remains in cache.
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readonly Stack<T> objects = new Stack<T>();
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// some types might need additional parameters in their constructor, so
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// we use a Func<T> generator
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readonly Func<T> objectGenerator;
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public Pool(Func<T> objectGenerator, int initialCapacity)
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{
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this.objectGenerator = objectGenerator;
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// allocate an initial pool so we have fewer (if any)
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// allocations in the first few frames (or seconds).
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for (int i = 0; i < initialCapacity; ++i)
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objects.Push(objectGenerator());
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}
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// take an element from the pool, or create a new one if empty
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Get() => objects.Count > 0 ? objects.Pop() : objectGenerator();
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// return an element to the pool
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Return(T item) => objects.Push(item);
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// count to see how many objects are in the pool. useful for tests.
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public int Count => objects.Count;
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}
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}
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