2024-10-17 17:23:05 +03:00

33 lines
1003 B
C#

using UnityEngine;
namespace Mirror.Examples.CharacterSelection
{
// A fun little bob script for characters.
// You could reference this and change values depending on characters state, idle, walk, run.
public class ScriptAnimations : MonoBehaviour
{
public float minimum = 0.1f;
public float maximum = 0.5f;
private float yPos;
public float bounceSpeed = 3;
private float yStartPosition;
private void Start()
{
yStartPosition = this.transform.localPosition.y;
}
void Update()
{
float sinValue = Mathf.Sin(Time.time * bounceSpeed);
yPos = Mathf.Lerp(maximum, minimum, Mathf.Abs((1.0f + sinValue) / 2.0f));
transform.localPosition = new Vector3(transform.localPosition.x, yStartPosition + yPos, transform.localPosition.z);
}
}
//credits https://stackoverflow.com/questions/67322860/how-do-i-make-a-simple-idle-bobbing-motion-animation
}