slowpoker/Assets/Scripts/Network/JoinCollider.cs
2024-10-19 20:58:35 +03:00

23 lines
567 B
C#

using System.Collections;
using System.Collections.Generic;
using Network;
using UnityEngine;
public class JoinCollider : MonoBehaviour
{
public CustomNetworkManager networkManager;
public GameObject door;
private HttpRequests _httpRequests;
void Start()
{
_httpRequests = transform.GetComponentInParent<HttpRequests>();
}
private void OnTriggerEnter(Collider other)
{
door.SetActive(true);
// networkManager.networkAddress = _httpRequests.ServerListResponse[0];
networkManager.StartClient();
}
}