2024-10-17 23:09:51 +03:00

19 lines
332 B
C#

using Mirror;
using UnityEngine;
public class Menu : MonoBehaviour
{
public CustomNetworkManager networkManager;
public void HostLobby()
{
networkManager.StartHost();
}
public void JoinLobby()
{
networkManager.networkAddress = "localhost";
networkManager.StartClient();
}
}