2024-10-17 17:23:05 +03:00

31 lines
1.2 KiB
C#

using UnityEngine;
namespace Mirror.Examples.Basic
{
[AddComponentMenu("")]
public class BasicNetManager : NetworkManager
{
/// <summary>
/// Called on the server when a client adds a new player with NetworkClient.AddPlayer.
/// <para>The default implementation for this function creates a new player object from the playerPrefab.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{
base.OnServerAddPlayer(conn);
Player.ResetPlayerNumbers();
}
/// <summary>
/// Called on the server when a client disconnects.
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerDisconnect(NetworkConnectionToClient conn)
{
base.OnServerDisconnect(conn);
Player.ResetPlayerNumbers();
}
}
}