31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using UnityEngine;
|
|
|
|
namespace Mirror.Examples.Basic
|
|
{
|
|
[AddComponentMenu("")]
|
|
public class BasicNetManager : NetworkManager
|
|
{
|
|
/// <summary>
|
|
/// Called on the server when a client adds a new player with NetworkClient.AddPlayer.
|
|
/// <para>The default implementation for this function creates a new player object from the playerPrefab.</para>
|
|
/// </summary>
|
|
/// <param name="conn">Connection from client.</param>
|
|
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
|
|
{
|
|
base.OnServerAddPlayer(conn);
|
|
Player.ResetPlayerNumbers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called on the server when a client disconnects.
|
|
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
|
|
/// </summary>
|
|
/// <param name="conn">Connection from client.</param>
|
|
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
|
{
|
|
base.OnServerDisconnect(conn);
|
|
Player.ResetPlayerNumbers();
|
|
}
|
|
}
|
|
}
|