2024-10-17 17:23:05 +03:00

27 lines
1005 B
C#

namespace kcp2k
{
// header for messages processed by kcp.
// this is NOT for the raw receive messages(!) because handshake/disconnect
// need to be sent reliably. it's not enough to have those in rawreceive
// because those messages might get lost without being resent!
public enum KcpHeaderReliable : byte
{
// don't react on 0x00. might help to filter out random noise.
Hello = 1,
// ping goes over reliable & KcpHeader for now. could go over unreliable
// too. there is no real difference except that this is easier because
// we already have a KcpHeader for reliable messages.
// ping is only used to keep it alive, so latency doesn't matter.
Ping = 2,
Data = 3,
}
public enum KcpHeaderUnreliable : byte
{
// users may send unreliable messages
Data = 4,
// disconnect always goes through rapid fire unreliable (glenn fielder)
Disconnect = 5,
}
}