2024-10-17 17:23:05 +03:00

20 lines
539 B
C#

using UnityEngine;
namespace Mirror.Examples.Pong
{
public class Player : NetworkBehaviour
{
public float speed = 30;
public Rigidbody2D rigidbody2d;
// need to use FixedUpdate for rigidbody
void FixedUpdate()
{
// only let the local player control the racket.
// don't control other player's rackets
if (isLocalPlayer)
rigidbody2d.velocity = new Vector2(0, Input.GetAxisRaw("Vertical")) * speed * Time.fixedDeltaTime;
}
}
}