2024-10-17 17:23:05 +03:00

166 lines
8.3 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
namespace kcp2k
{
public static class Extensions
{
// ArraySegment as HexString for convenience
public static string ToHexString(this ArraySegment<byte> segment) =>
BitConverter.ToString(segment.Array, segment.Offset, segment.Count);
// non-blocking UDP send.
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
// => wrapped with try-catch to ignore WouldBlock exception.
// make sure to set socket.Blocking = false before using this!
public static bool SendToNonBlocking(this Socket socket, ArraySegment<byte> data, EndPoint remoteEP)
{
try
{
// when using non-blocking sockets, SendTo may return WouldBlock.
// in C#, WouldBlock throws a SocketException, which is expected.
// unfortunately, creating the SocketException allocates in C#.
// let's poll first to avoid the WouldBlock allocation.
// note that this entirely to avoid allocations.
// non-blocking UDP doesn't need Poll in other languages.
// and the code still works without the Poll call.
if (!socket.Poll(0, SelectMode.SelectWrite)) return false;
// send to the the endpoint.
// do not send to 'newClientEP', as that's always reused.
// fixes https://github.com/MirrorNetworking/Mirror/issues/3296
socket.SendTo(data.Array, data.Offset, data.Count, SocketFlags.None, remoteEP);
return true;
}
catch (SocketException e)
{
// for non-blocking sockets, SendTo may throw WouldBlock.
// in that case, simply drop the message. it's UDP, it's fine.
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
// otherwise it's a real socket error. throw it.
throw;
}
}
// non-blocking UDP send.
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
// => wrapped with try-catch to ignore WouldBlock exception.
// make sure to set socket.Blocking = false before using this!
public static bool SendNonBlocking(this Socket socket, ArraySegment<byte> data)
{
try
{
// when using non-blocking sockets, SendTo may return WouldBlock.
// in C#, WouldBlock throws a SocketException, which is expected.
// unfortunately, creating the SocketException allocates in C#.
// let's poll first to avoid the WouldBlock allocation.
// note that this entirely to avoid allocations.
// non-blocking UDP doesn't need Poll in other languages.
// and the code still works without the Poll call.
if (!socket.Poll(0, SelectMode.SelectWrite)) return false;
// SendTo allocates. we used bound Send.
socket.Send(data.Array, data.Offset, data.Count, SocketFlags.None);
return true;
}
catch (SocketException e)
{
// for non-blocking sockets, SendTo may throw WouldBlock.
// in that case, simply drop the message. it's UDP, it's fine.
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
// otherwise it's a real socket error. throw it.
throw;
}
}
// non-blocking UDP receive.
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
// => wrapped with try-catch to ignore WouldBlock exception.
// make sure to set socket.Blocking = false before using this!
public static bool ReceiveFromNonBlocking(this Socket socket, byte[] recvBuffer, out ArraySegment<byte> data, ref EndPoint remoteEP)
{
data = default;
try
{
// when using non-blocking sockets, ReceiveFrom may return WouldBlock.
// in C#, WouldBlock throws a SocketException, which is expected.
// unfortunately, creating the SocketException allocates in C#.
// let's poll first to avoid the WouldBlock allocation.
// note that this entirely to avoid allocations.
// non-blocking UDP doesn't need Poll in other languages.
// and the code still works without the Poll call.
if (!socket.Poll(0, SelectMode.SelectRead)) return false;
// NOTE: ReceiveFrom allocates.
// we pass our IPEndPoint to ReceiveFrom.
// receive from calls newClientEP.Create(socketAddr).
// IPEndPoint.Create always returns a new IPEndPoint.
// https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
//
// throws SocketException if datagram was larger than buffer.
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
int size = socket.ReceiveFrom(recvBuffer, 0, recvBuffer.Length, SocketFlags.None, ref remoteEP);
data = new ArraySegment<byte>(recvBuffer, 0, size);
return true;
}
catch (SocketException e)
{
// for non-blocking sockets, Receive throws WouldBlock if there is
// no message to read. that's okay. only log for other errors.
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
// otherwise it's a real socket error. throw it.
throw;
}
}
// non-blocking UDP receive.
// allows for reuse when overwriting KcpServer/Client (i.e. for relays).
// => wrapped with Poll to avoid WouldBlock allocating new SocketException.
// => wrapped with try-catch to ignore WouldBlock exception.
// make sure to set socket.Blocking = false before using this!
public static bool ReceiveNonBlocking(this Socket socket, byte[] recvBuffer, out ArraySegment<byte> data)
{
data = default;
try
{
// when using non-blocking sockets, ReceiveFrom may return WouldBlock.
// in C#, WouldBlock throws a SocketException, which is expected.
// unfortunately, creating the SocketException allocates in C#.
// let's poll first to avoid the WouldBlock allocation.
// note that this entirely to avoid allocations.
// non-blocking UDP doesn't need Poll in other languages.
// and the code still works without the Poll call.
if (!socket.Poll(0, SelectMode.SelectRead)) return false;
// ReceiveFrom allocates. we used bound Receive.
// returns amount of bytes written into buffer.
// throws SocketException if datagram was larger than buffer.
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
//
// throws SocketException if datagram was larger than buffer.
// https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receive?view=net-6.0
int size = socket.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
data = new ArraySegment<byte>(recvBuffer, 0, size);
return true;
}
catch (SocketException e)
{
// for non-blocking sockets, Receive throws WouldBlock if there is
// no message to read. that's okay. only log for other errors.
if (e.SocketErrorCode == SocketError.WouldBlock) return false;
// otherwise it's a real socket error. throw it.
throw;
}
}
}
}