16 lines
358 B
C#
16 lines
358 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HostCollider : MonoBehaviour
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{
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public CustomNetworkManager networkManager;
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public GameObject door;
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("ONENTER");
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door.SetActive(true);
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networkManager.StartHost();
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}
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}
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