13 lines
382 B
C#
13 lines
382 B
C#
using UnityEngine;
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namespace Mirror.Examples.CharacterSelection
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{
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// we will use static variables to pass data between scenes
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// this could also be done using other methods
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public class StaticVariables : MonoBehaviour
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{
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public static string playerName = "";
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public static int characterNumber = 0;
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public static Color characterColour;
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}
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} |