2024-10-17 17:23:05 +03:00

13 lines
382 B
C#

using UnityEngine;
namespace Mirror.Examples.CharacterSelection
{
// we will use static variables to pass data between scenes
// this could also be done using other methods
public class StaticVariables : MonoBehaviour
{
public static string playerName = "";
public static int characterNumber = 0;
public static Color characterColour;
}
}